Quote:
Originally Posted by Estu
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First, whether or not these things are classic is clearly in dispute. But more importantly, I take issue with this kind of reasoning. This game is not meant for people to solo in
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In the context of this server, the classic-ness of things is much more of a factor than whether or not soloing is ok or if magic is balanced.
I do agree that root and charm were far too reliable before, in a way that was both too safe for balance reasons and not in line with classic EQ live. However what seems like a change to magic-based spells across the board has made them far too resistant, affecting a lot of spells that were not part of a safe, overpowered or un-classic strategy.
Personally I feel that the change to resists needs to be
partially softened, and in turn an increase to the breakage chance per tick of root/charm needs to be applied. In classic root, snare, insect dot, lifetap, str tap, etc were not hard to apply to blues. They resisted some (except tap), but generally landed well. What made root and charm risky was that often they landed but broke within 1-2-3 ticks.
Here, I am seeing the opposite. They either land or don't, but if they do, very often they will last full duration (particularly root).