View Single Post
  #14  
Old 07-25-2014, 10:45 PM
R Flair R Flair is offline
Planar Protector

R Flair's Avatar

Join Date: May 2014
Location: Rustlemania
Posts: 1,058
Default

Quote:
Originally Posted by Jib [You must be logged in to view images. Log in or Register.]
sim repops do create temporary life for the server, this we know. The problem with sim repops is its like a quick drug fix. people log in get their pixels mostly uncontested then log right back out. this helps people quit faster because when most people get geared they quit we have seen this time and time again.

variance would have far less gear on the server, force people to take more time in order to get best in slot, and give the underdog a better chance at claiming mobs. This would create a longer much healthier pvp server if you plan on running this box for another 3 years at least.

I appreciate the sim repops that have been going off its nice to know the staff does care, I just feel long term sim repops are unhealthy for the server and variance is the way to go if you want a long term server.

Viva la resistance!

[You must be logged in to view images. Log in or Register.]

Quote:
Originally Posted by heartbrand [You must be logged in to view images. Log in or Register.]
Not that it matters, but the reasons I "supported" variance at the time no longer apply. The server pop was half, Nihilum was raiding with fewer numbers, sim repops didn't exist, and Nihilum members were threatening to quit over it.

It was a way to grief Nihilum into quitting / giving up, and thus strengthen my own guild.

Aka it was a selfish argument not based on lasting server health, but based on momentary gain for my own guild.


I was also building my guild to be a poopsocking pve guild who could stand to benefit / exploit variance as opposed to a small crew of pvpers who would get wrecked by variance's requirement that you zerg [see: blue]. Thanks!
The only honest post by someone who was pro-variance that ever existed on this forum