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Originally Posted by Pescador
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I have no hard evidence to offer, but I'm sure many other people remember being thrilled if killing a blue mob solo even had a noticeable effect on your exp bar. Now, it seems like I can kill a blue mob in a hell level and still get 1/4 of a blue bar per kill.
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Killing blues on my wizard during a hell level had a barely noticeable effect on my exp bar.
Quote:
Originally Posted by Pescador
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Again, I have no evidence besides my memories, but I'm sure other people would agree that back in 1999/2000 you couldn't hop on your paladin and get a yellow after an hour or two of solo'ing.
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Against undead with a Ghoulbane between 20-40, sure you could. I did it on live on my Half-Elf Paladin.
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I know that 9 or 10 years ago my level 12 mage in wc would get absolutely crushed by kodiaks, but here I was able to kill deep red cons while only healing my pet a few times and tossing a level 1 nuke to get exp. Similarly, when I hit 16 I wouldn't dare attempt red con dw crocs in oasis because it simply wasn't worth the mana expenditure and the risk, while here I can solo them all day with almost zero risk because my pet can almost solo them himself.
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Mage pets are an entirely separate issue from how fast you can gain exp as a specific mechanic. You can make another thread if you want to debate that.
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Overall, though, I think the solo exp is quite a bit higher than it was on classic, because there was NO question that grouping was faster in 9 out of 10 cases, with certain kiting classes in certain zones being the exception rather than the rule.
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I soloed constantly. So did most of my friends. I knew it was faster. I essentially soloed my monk to 60.
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"Lack of knowledge" seems like a very thin excuse; don't you think the people playing 18 hours a day in 1999 would have figured out that grouping was crappy exp? It's not like you truly need years of experience to learn how to level fast in EQ. I don't really mind, since I'm able to solo my cleric, mage, pally, and bard and get at least a level every few hours, but I can very clearly remember that it was not this easy in classic.
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All of what the Min-Maxers did back then trickles down to everyone else over time. Nearly everyone here is a person who is devoted enough to the game to play it over 10 years after it was released, so you have a higher population of min-maxers here than on live, which is another point that supports the concept.
Bards actually leveled faster on live because you could nearly swarm kite entire zones - mobs ran slower than they do here. I have a friend who did it through PoP. But the EXP he got from his swarms seems to match what bards can do here.
The points stand - Knowledge is better now, non min-maxers have access to be min-maxers. More Min-maxers here than on live as a %. Additional - general change of gameplay style of MMOs from group/hard/unforgiving to solo/easy/expect casual epics.