Quote:
Originally Posted by Ciroco
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Class and racial "penalties" have zero impact on how much experience a mob gives.
[...]
However, it does distribute those points based on total experience.
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This.
Let's say you have a 30 HUM DRU (100% xp needed), 30 HUM SHD (140% xp needed), a 34 HUM CLR (100% xp needed) and a 30 OGR SHM (115% xp needed).
We'll assume they all just dinged their respective levels. This means their total XP is (approx): 29.7M (30 HUM DRU), 41.6M (30 HUM SHD), 43.2M (34 HUM CLR) and 34.2M (30 OGR SHM).
They kill a level 29 mob in a regular zone with 75 ZEM. The mob is dark blue to all of them. The mob yelds L^2 * ZEM * (1 + 0.02 * (NP - 1)) where L = mob level (29) and NP is the number of players in group (in this example 4). That means it yelds 63K * 1.06 (group kills get 2% bonus per player after the first) = 67K xp.
Now, the game splits this XP in proportion to the total xp of the players. That means the DRU gets 29.7/148.7 = 20% of the xp, the SHD gets 41.6/148.7 = 28% of the xp, the CLR gets 43.2/148.7 = 29% of the xp and the SHM gets 34.2/148.7 = 23% of the xp. (rounded values)
So applying that to the 67K xp this awful DPS-less group just earned, it means the DRU gets 13.4K xp, the SHD gets 18.8K, the CLR gets 19.4K and the SHM gets 15.4K. As opposed to an even split of 16.8K each. (rounded values)