Quote:
Originally Posted by kruptcy
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I'm a little unsure of what we are discussing here. Can you give me an example of the way you have seen it work? I'll set the stage:
A fire beetle is walkin' around worth 1,000 exp and he is level 20.
The group engaging him is:
Snorkledink the level 20 iksar shadowknight with a 68% experience penalty; and
Tumbles the level 20 halfling warrior with a (rounded) 15% experience bonus.
Assuming they win, how does the exp get allocated?
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In this scenario, the first part of the equation that is calculated are the penalties and bonuses for the group. The SK and WAR
class penalties are added together, for a total of -35% experience. Then the duo group bonus of 2% is added for a total penalty of -33% experience.
Now the fire beetle is worth 667 experience. Once the beetle is killed, then both players recieve an even 1/2 of the experience, or 333.5 experience.
Note: the Class adjusts for SK and WAR are -40% and +5% respectively. Racial penalties and bonuses are not calculated into initial xp distribution.
Quote:
Originally Posted by Cecily
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That's a boring question.
I'm level 60 grouped with 5.. say lv 55 players. Everyone gets exp per kill, however the mobs we are fighting are light blue to me and dark blue to them. Does the total exp to the group get reduced by my light blue penalty or does the light blue penalty only affect my cut?
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Yes, I can say with almost certainty that the xp is reduced to that which the highest player would normally recieve.
Using the fire beetle as an example again. The beetle /considers Dark Blue to the 5 level 55's and is worth 1,000 xp normally. However, because the level 60 /considers at Light Blue, the beetle is now worth 500 xp. After this, hybrid/group penalties/bonuses are calculated and then the xp is evenly distrusted. After the xp is evenly distributed, race penalties/bonuses are calculated for individual players.
So to make it a bit more streamlined. Calculations:
1. Total mob xp is determined by the highest level player /considering Green (25%), Light Blue (50%), Dark Blue (100%)
2. Xp is then re-calculated in relation to the groups total bonuses/penalties for Class/#grouped
3. Xp is then evenly divided and distributed to all group members
4. Xp by individual group members is then re-calculated in relation to Race bonus/penalty
Quote:
Originally Posted by kruptcy
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I started duoing with my 52 monk friend when I was 36. He would kill stuff that was straight green (no exp for him) and i would still get exp. If his penalty applied to the entire group then I would have gotten nothing, right?
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Quote:
Originally Posted by myxomatosii
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Green mobs can award exp, so not necessarily.
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Green mobs can award xp depending on the level difference. The color isn't exactly an indication of whether or not a player will receive xp. However, there is a 75% xp penalty for killing mobs that are green but still give experience (before light blue was patched out).
Also, if the highest level player in a group does not receive xp for the mob, then no one in the group receives xp, period.