In the interest of procrastinating at work, I will dissect the post:
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Higher levels don't "suck more xp" from lower levels in the sense that the mob's give unequal experience to each player in the group. The way it works is that the group gets experience equivalent to what the mob /considers to the highest level in the group, which is then distributed evenly.
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Holding all else equal, as the person you are grouped with increases in level relative to you, you will receive a smaller cut of the exp from the mob. What the mob "cons" to the group is based on some average of the level of the group members, not exclusively what it cons to the highest member of the party. If this were the case, straight greens to the highest level of a party would give no experience whatsoever.
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When looking at the chart, one must also consider that different mobs give different amounts of experience, even if they both /consider as Dark Blue. For example. when comparing a Dark Blue Decaying Skeleton to a Dark Blue Spiderling, you might receive up to X4 as much exprience from the Spiderling. The variation is less in the higher levels, but it's still there.
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It is true that 2 dark blues can give different amounts of exp, but 2 mobs of the same level in the same zone will ALWAYS give identical exp. The only determining factors in how much exp an enemy will give is the mob's absolute level, the mob's relative level to you (blue, LB, green), and the zone exp modifier.