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Old 10-06-2010, 01:07 AM
Noselacri Noselacri is offline
Sarnak


Join Date: Aug 2010
Posts: 422
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If you implement a system that downconverts coins for the sake of fairness, you'll pretty much have to reinstate the self-split upconvert. People will end up with so many coins on them that anything else will be unplayable. You will practically never see platinum or even gold coins in groups anymore, because mobs very rarely drop enough of these to be split fully among a whole group, and the result will be that a gaming session's cash loot ends up as 30g, 2000s, 5000c. Any cash drop of 1-5g in a full group would become worthless as noone can group for any length of time without having to destroy the staggering amount of silver that would convert into. You'd have to either destroy all the cash you get or accept being perma-rooted in groups as logic dictates that the current (seemingly appropriate) amounts of cash dropped by mobs would, in an even-handed downconvert system, almost always end up as ten times as much silver and copper. The original autosplit system at least ensured that the currency dropped by mobs stayed intact until exchanged in a bank. In places like SolA, Mistmoore etc., the typical mob cash drop will be something like 5g 8s 6c. All of this would turn into silver and copper, and people will have to destroy it in order to play. If anyone is concerned about low-levels being able to make money, or with promoting playability through a non-classic invention, please first consider this.

The mob would have to drop 6 or more gold for anyone to get more than silver, which is far from the norm even in level 30s dungeons, and you simply won't see platinum until you go to sell the loot and make change in the bank. Since this would absolutely require the old solo-split trick, you would have to implement two completely non-classic systems purely for the sake of convenience where it was never a problem in the original game. I fail to see the benefit in that. I was led to believe that any non-classic feature found here was due to not being able to change it, or it having absolutely no influence on gameplay. This would be neither, and it would "fix" a "problem" that we lived with just fine. People have just become complacent.

The perceived problem is completely circumvented by occasionally looting yourself rather than depending entirely on others to do it for you. If you can't take three seconds every few minutes to click on a handful of corpses, you're too lazy to get loot. This is how it always worked. It was never a problem. No invented system needs to be implemented to cater to those who have forgotten how the game was played.
Last edited by Noselacri; 10-06-2010 at 01:30 AM..