Thread: Game Mechanics: Dartain the Lost
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Old 07-23-2014, 10:55 PM
pasi pasi is offline
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That change was for several raid NPCs. The patch also compensated for stripping immunities by increasing effective HP pools. Consequently, it was not a blanket change, but rather focused on several unslowable Velious/Luclin NPCs where they wanted magic to land (AoW being the best example).

I would guess Dartain wouldn't fall under the umbrella of NPCs that the patch focused on. I could be very wrong though.

As evidence for the above, take a look at the slow chart. You'll notice there is a distinction between "unslowable" and "immune to slow." This patch focused on Velious and Luclin raid NPCs. As such, you'll notice that the Kunark stuff is simply "unslowable" as it was not give the immune tag at the time of this patch, but rather maintained resistances. Whereas the Velious stuff has an immune tag because that patch made the NPC specifically immune to slow rather than simply resistant to the school. Dartain is unlikely to have fallen under the raid NPC umbrella, and even less likely to have strayed outside the Kunark group.

To put simply, that patch didn't touch Kunark.
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Last edited by pasi; 07-23-2014 at 11:04 PM..
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