Quote:
Originally Posted by loramin
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I have no problem with people doing the hard quests that the EQ developers designed for their class, because I like playing classic EverQuest. 99.9% of the time when I play on Project 1999 I feel like I'm playing Everquest; even when I see an anomaly like levitating on boats it feels more like the Everquest devs finally added a patch to fix boats, not like I'm playing on an emulated server.
But did you play Everquest back in 1999-2003? How many non-Paladins did you see acquire Soulfires? That's why it bothers me: every time I see one I'm reminded of the fact that I'm playing Project 1999 and not Everquest.
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I did, I'm here for the feels. But my post above explains why I feel that it makes the game EQ and not modern MMO. Emergent hard core exploitation of the mechanics is and always will be classic eq.
pulling that 1 mob by sitting at the corner of another room out of one that is full of 4 or 5.. thats classic eq to me.. finding those little exploits is what makes EQ better than WoW... where the game is designed to fit perfectly in a cookie cutter rule set.