Not that it matters, but the reasons I "supported" variance at the time no longer apply. The server pop was half, Nihilum was raiding with fewer numbers, sim repops didn't exist, and Nihilum members were threatening to quit over it. It was a way to grief Nihilum into quitting / giving up, and thus strengthen my own guild. Aka it was a selfish argument not based on lasting server health, but based on momentary gain for my own guild. I was also building my guild to be a poopsocking pve guild who could stand to benefit / exploit variance as opposed to a small crew of pvpers who would get wrecked by variance's requirement that you zerg [see: blue]. Thanks!
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle"
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