^ And i think its funny that people are picking and choosing what there reading.
<<<< Please Read >>>>
This Mechanic has two aspects: "The system in which the coins are split" and the "Amount of coins listed on the loot table".
From the beginning I've agreed with the fact that the looter got more coins then the group but that the system didn't feel right and the end result was not correct. I've spent most the morning traveling the world here checking loot tables and the coin drops and i can clearly say the issue is the loot tables.
Mobs just don't drop more then 9 of a coin like they did in live classic. Everything has been rounded up on the loot table and now we're trying to break that down again and its not working correctly. Varrent/SOE knew how the autosplit system worked and the mobs coin drops were built to accommodate this, here on emu they where not. Hill Giants drop nothing but plat and on live they dropped 50-70 gold a pop. The totals ended up being the same but the coins where already broke down on the loot tables.
People keep saying its working correctly and its working correctly and your right... the math is working correctly but the end result is NOT. And its not classic. The mathematical odds that your getting ANY coin drop at all from the autosplit system whether the mob is in the 1p range or the 5p range is so low that you end up getting almost nothing at the end of the night. The most your gonna get from your autosplit in most situations... is 0p,0g,1s,1c or you get the 0p,1g,1s,0c or hell if your killing high drop mobs maybe you'll get lucky with a 1p,1g,0s,1c. (All this is based on six man groups where its most detrimental)
The mobs DON"T drop enough coins to be breaking them down the way we are.
And that leaves two options... Fix the loot tables or the autosplit system. Which ones easier?
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