Quote:
Originally Posted by Genedin
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I don't think I've ever considered this point exactly and it may be true. Somewhat.
I think you'd need a lure to bring in the innocents. Again the sandbox building style game. Look at EQ next and landmark. With arguably the best worldbuilder/minecraft style game out, EQ landmark is going to attract plenty of people who don't want to pvp.
Combine these two styles of game and you may be able to attract both players.
To Rick Flairs point, you do need progression and you could still have it easily with the ability to make expansive games that exists these days.
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The problem lies in for PVP to be meaningful risk vs reward you need to essentially take things from other players by killing them. That just doesn't fit the way most players want in an mmo today. I think you'd have a real hard time bringing both crowds together and making it work. Even in a game like UO where it was great, you couldn't do it anymore. Like I said, when UO was out EQ wasn't even in beta yet...if you wanted to play a high fantasy style MMORPG it was your only option. I guarantee those people getting ganked were fucking pissed, but they didn't ragequit because there was nowhere else to go.