Quote:
Originally Posted by R Flair
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Except that it wasnt. Mechanically it was inferior to even EQ. Like most sandbox mmos of the past (uo/darkfall/mortal online) it had a flawed system where most people were one of 2 maybe 3 builds (dexer/caster). It lacked the diversity of EQ class system, even though hypothetically it would be possible using skill trees.
Then theres what rollback said with the motivation for pvp. EQ has so many things to compete over. Those were real reasons to pvp, not just for the sake of murdering people and taking their shit. In everquest your actions had consequences.
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I'd argue that a game is a better PVP game if people do it just for the sake of doing it. EQ has always been objective based which has it's own charm, but in reality there isn't a whole lot of PVP in EQ even on a PVP server. People remember killing another player in EQ, in UO it was such a way of life it would be similar to remembering that you killed your 400th dar ghoul in lower guk.