Quote:
Originally Posted by Taminy
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Everything that shrunk and eliminated the old world. Nexus spires would be ok if the timers were longer and druids/wizards were instantly able to port up there. Using spires as a short cut from WC to EW was stupid. Maybe have one spire only (as mentioned before) OR make it so you can only port down to the same spire you came up with.
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Interesting idea. I'm not sure how doable it is to give unremovable, persist-through-death buffs to someone and if they could be coded to not count against the buff limit. But the spire effect from say Dreadlands could debuff you with "Teleportation Resonance: Dreadlands" for 3h. While you have that you can only only use spires to port down to the DL spire.
Quote:
Originally Posted by Taminy
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I hate trading in EC but Bazaar just wasn't classic no matter how you slice it. Changed the game entirely.
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As big as EC is, /auc trading exists in other places too. People hawk their wares as they travel / play. GFay serves as a small trade hub for Faydwer. In classic even Qeynos/QeyHills acted as a mini trade hub for Qeynos/SFG/Halas.
Quote:
Originally Posted by Taminy
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What PoP did wrong
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I agree with all you said. Also:
- Removed the danger of travel. Not just the books, but in the planes as well. All extremely quick to get to (super short run from your bind PoT/K) and extremely safe to get to (no risk running through PoT). Zone-ins were much safer areas than typical classic dungeons.
- Hub or not, I think MGB is a great idea for raids, but a shitty one for general use. I think it needs a limiting factor so it's used on raids, but not tossed around willy nilly in any hubs. I would put on it a costly reagent that drops in limited amounts on raids. Maybe something similar to ruby crowns (so as not to conflict with gems' use in JC gear). Maybe a new item that drops from the mobs right before a raid boss.
- Good/evil/race distinctions. This is an extension of the HUB issue, but it goes beyond that. In classic your race often changed where you XPed, what you killed, what quests were within your reach and so on. It made for a different play experience across various alts. PoP removed that. It didn't matter if you were a dark elf, a gnome or a barbarian, you hunted in the exact same zones and hunted the exact same things.
Yes, this dilution started in high level classic (everyone to LGuk/SolB!), but Kunark and Velious made use of factions to shake it up a some (OT outpost faction loss, Dorf/Giant/Dragon choice, PoG)