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Originally Posted by Mblake81
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Also can we get our classic character selection/creation screens back and keep it please?
The good background for the good races, bad background for the bad with your toon spinning so you can check your gear out.
Take away all the races we won't be using, make it more professional looking [You must be logged in to view images. Log in or Register.]
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I already know how to do this...kinda:
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Originally Posted by Nirgon
I miss the old char select with the good or evil backgrounds depending on race/religion. Old UI, my old friend, where have you gone.
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Originally Posted by Danyelle
The character select zone is actually just that...a zone. It isn't part of the UI. You can get it back again, both the Classic and Luclin versions, by deleting clz.eqg and renaming load1.s3d or load2.s3d (Classic and Luclin character select zones respectively) to clz.s3d including text files and _chr/_obj files. HOWEVER, it will always place you at 0, 0, 0. Not in the appropriate spots (there's tiny little "rooms" for each good/evil/class/race etc in one giant zone that you would go to depending on character choice, since that's no longer the case it defaults to 0 cords now and that can't be changed.)
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Originally Posted by Nirgon
So my dark characters will start in that cave with the lava and shit instead?
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Originally Posted by Danyelle
Nah, you'd be in the right zone, but due to the placement of modern character select it'd put you at 0 cords which i believe is dead air. you can see all the rooms floating around you though :P
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Basically in your install there is 3 sets of files:
clz.eqg
clz_EnvironmentEmitters.txt
This is the current loading 'zone' used from Dragon's of Norrath onward.
load2.s3d
load2_obj.s3d
load2_switches.s3d
This is the Luclin loading 'zone' used from Planes of Power - Omens of War
load.s3d
load_obj.s3d
This is the original loading 'zone' used from Classic-Luclin
Now... The client is currently coded to look for clz, not load or load2. BUT it doesn't differentiate between .eqg or .s3d it will simply attempt to load .eqg files first, then default to an .s3d file if available. So you can rename the load or load2 files to clz and remove clz.eqg and clz_EnvironmentEmitters.txt from your install and it will use them instead.
The problem is, the new clz loading zone doesn't use different 'rooms' for races. It's just the one big platform built around the 0, 0, 0 coords in the 'zone'. It will do the same thing in the load/load2 zones because that's how it's hardcoded. Putting your characters up in dead-air and the rooms being so far away they aren't even visible.
Theoretically someone (probably Secrets) could force the client to place each race in different rooms, the load/load2 zones can be explored on any Emu server so you can #goto around them and find the appropriate coordinates to place particular races. as this would likely involve .dll injection it's currently beyond me however
[You must be logged in to view images. Log in or Register.] I may start researching or leeching knowledge off Secrets and one day see what I can do though.