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  #63  
Old 07-19-2014, 06:33 PM
Zaela Zaela is offline
Sarnak


Join Date: Jul 2014
Posts: 319
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Make custom content excrutiatingly difficult so you could at least tell anyone who refuses to try it out of hand b/c classic they're a pussy.

IMO luclin and beyond should only be looked at for the lessons they contain about what not to do. Don't be held back by anything they did. Kind of inevitable that players in this thread will only be able to think about the stuff they already know. Don't be like them.

Try to avoid making old content redundant. I remember going out to LOIO a month or two after luclin launched and seeing it deserted for the first time. Everyone just went to paludal or whatever for their far-more-convenient teen-to-twenties exp. Sad day.

Plan. A lot. And if you do fuck something up, being willing to change it (or remove it entirely) post-launch. Nothing makes a mistake worse than feeling you're obligated to build on it for the next 13+ years. Making content right is far more important than any players who'll threaten to quit if you take away their new game-diluting toys or whatever. (Don't think that'll be a problem here, though!)

Have fun with it, obviously. Making script-heavy raid zones and encounters is a blast. Making stuff more complex than classic eq isn't exactly difficult, but think big!

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Hey Zaela; didn't know you were around here.

Burn, ears, burn! Great work on those tools so far.
Would be happy to collaborate to make the tools better/make more tools if you do decide to make use of them. Now that I know you're considering custom, seems like this server is my best chance to see my tools put to good use. I can see you'd be willing to make a concerted effort, at the very least.

Still need to make a tool for importing animated models. Knowing something significant might happen with the other ones is pretty motivating.
Last edited by Zaela; 07-19-2014 at 06:38 PM..