Quote:
Originally Posted by Sadre Spinegnawer
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I get the idea that Nilbog said, that the original-Kunark-Velious server will be like a museum piece. Fair enough idea, and I can see the point.
But I still would like to see this group of devs, re-imagine Luclin and PoP -- fixing them, as it were. There were things that came into the game that really pissed me off. We all have our list.
And yes, this is all distant speculation: we shall all be living in Velious for more than a few years here lol. But it is still interesting speculation: what went wrong in Luclin and PoP, and can they be salvaged and redone, so that they don't essentially function as nerfs of classic eq?
But it might be, that it is a kind of mudflation kind of deal. You can only add so many expansions and thus new content and powers, before you destroy the basics of the original game.
tl;dr this post-velious shit is a complicated issue, but fun to discuss and speculate about.
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Lots of complaints about luclin especially is that the setting just did not fit the fantasy genre EQ had inhabited before. Bazaar/nexus ports / pok books / the idea of POK in general really rubbed people the wrong way. The casuals also disliked AAXP because it provided such an extreme degree of separation in power between those who had large amounts of AAs and those who did not.
edit: AAXP was far better in later games when they provided meaningful choice, rather than a constant power grind. Talents or EQ2 AAXP for instance.