Well, it depends entirely on where you are. If the mobs are dropping coins like 3g 5s 7c, a few silver and copper is what you'll end up with after a handful of mobs if you don't loot any yourself. This is how it worked. I very distinctly remember this, and I remember chuckling to myself at casters who would just let others do the looting and depend on autosplit for their income, because they'd walk away with a few plat and I'd have made fifty in the same amount of time. People either took turns looting so that it was distributed somewhat evenly, or they assigned a main looter.
It's really quite simple. Look at the amount of money a mob drops. If it's in Crushbone, it's gonna be like 1g 5s 9c; if it's in LGuk, it'll be more like 2p 7g 9s 9c. In either case, anyone but the looter gets something like 1s 1c. If any of the denominations of coins are less than the number of people in the group, the guy who loots gets all of it. Since mobs in dungeons tend to not drop 6+ plat or even gold, non-looters don't get anything. If there's a full group and a mob drops 6p6g6s6c, everyone gets 1p1g1s1c. If it drops 4p5g6s9c, everyone but the looter gets 1s1c. This is working as intended, even if it is a bit silly. Lots of things were silly in classic. What are you arguing for?
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