Here are a few quotes from classic pages that are linked as snippets for development (Will have to look up the source)
"With cold resist over 200, you will taking full dmg on the aoe's during the fight, the likely hood of partials and resists are decreased with this mob."
"guarding the entrance is Zemm quads for 550+ and has a bad AE. happily I stat he con warmly to me as well but behind him is a room with two dragons side by side. These are the guards of testing halls and the are hard as hell...not too many HP's but they have a 1000 PBAoF cold based spell"
"has a 1k dmg AE fire based nuke (or was it 1500dmg I can't remember) and hits for 300s to 400s"
"This guy has 2 different set of Aes one is easy to resist the other is not. Rain of Fire is the easy cause I resisted it about 30% of the time with 140 FR. These guys hits for 330 MAX,
Just want to add even with resists over 200, you will still take 400 dmg on the aoe every now and then, but you will take many more partial dmg and will out right resist this aoe with high fire resist."
There were many changes to ToV early on. Both fire and cold AoE's have a -100 resist check (on the weaker AoE, known value, you can pull it straight out of the Velious spell file), which would have a higher impact with a 255 resist cap (255 - 100 vs: 400 - 100)
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