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  #9  
Old 07-17-2014, 04:11 PM
iruinedyourday iruinedyourday is offline
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Join Date: Apr 2014
Posts: 7,348
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I always thought WoW had too much art. Like in EQ usually any seemingly unique content was something important. A named mob? Special. A cave? A dungeon(tbh once Kunark launched even in EQ, I felt they started to break this particular rule). In wow, everything had a name, nothing seemed to matter.

Anytime I went someplace cool, it was just as important as a flat open single poly in EQ.

So nothing really seemed to matter to me.

In eq, everything you do matters.

Walking into Mistmoore, was mind blowing. The difference between that special dungeon zone and the zones that you explore before hand is extreme. In wow the level 1 trash mobs are in as equally detailed and cool looking zones as the high end dungeons, so the reward to explore & progress was moot to me.