Too much in game information. This has lead to extreme player laziness and in some cases just outright stupidity. Good example. In Vanguard, you were given an in game map as well as a nice yellow shield above any npc's head who was ready to give out a quest. On top of that, they gave you a wall of text describing exactly what they wanted you to do. There was a tertiary feature just incase you couldn't keep up, they would add a nice little red dot on the map and a red line on your compass to let you know where to go.
There were certain quests in the game that gave only a very vague explanation, or a little bit of a riddle as to what to do next. Most of those quests didn't have the poi dot on the map. You should have read all of the complaints about how broken and impossible to complete those quests were. "I spent AN HOUR last night looking for that ground clickie!!! Please fix this quest!!"
They were always my favorite quests to do and to find. Most people just can't put that much thought into something I guess.
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