Lifetap DD never healed full amount ever. Always heals the damage dealt, so Deflux does 220.
There's a lot of reasons why Necros suck here. For starters pets are even worse than live (worse pathing, don't innately DW, dmg/health/pet levels are wrong). Most people you fight are smart enough to keep slots open for dispel. They have cure pots out the ass. This wasn't common on live until way later; you'll recall that Alchemy was bugged for at least a year after EQ came out.
The spell damage numbers for a couple of DoTs are wrong, too. Splurt is missing its last tick, which means a 51 Necromancer could kill a 47ish INT caster outright with Splurt (kind of moot, though, no one is going to let Splurt last more than a tick or two).
So that leaves basically Necros to lifetap to kill people. Sadly, melees are way too strong here, which is baffling because they were badass on live. You're not going to have enough mana to drain down a Monk with 3k hp, let alone live long enough to do it when they're outdamaging both Deflux and your heal over time DoT. Melee hit rate is absurd. Sadly, the developers want to nerf Channeling, so casters are going to get fucked even more.
Spell resists are just flatout fucking broken here. It's silly, Enchanters are pretty much hosed like Necros in that they cannot do damage.
Would love a right-click potion that negated Ice Comet or Harm Touch. DoTs are already shitty, they take forever to do their damage, they have the 2/3 damage reduction, and you can dispel/cure them. Oh, they also resist a lot. How is that even close to fair?
|