Quote:
Originally Posted by yaeger
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It's custom content because the same named mob is moved to a diff PHer nearby? I gotta say bullsh^t on that one. It's more classic when you have to search for the gear. It's ridiculous that everyone knows where the best drops are, respawn times, strats for camp splits long before the expansion comes out.
If I recall correctly, the internet didn't become a major lookup tool until 2001/2002 where a couple of websites (Allkhaz, EQDiva, Graffes) started opening up forums and talking about it.
I have to say his suggestion, moving the item drops to different mobs, would make it MORE classic. That's what I want. More Classic.
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it isn't bull shit. its just that the two of you have different ideas about what "classic" means...does it mean 1. recreating all the content as closely as possible or 2. recreating the "feel" that content had during classic.
in fairness, while it isn't ridiculous to try to recreate the feel by changing the information is clearly not the stated objective of the server or what most people i've met here want. they want the ACTUAL copy and paste content from 1999...no changes.
there are some things that I raise an eyebrow at that i think the devs intentionally added that were not in classic, but were added because they are widely perceived to be better. for example, /tell queues. these were added by the devs when it is clearly not classic. in classic you got used to saying "zoning" to someone you were chatting with. it was lame, and it was awesome that they improved it (on live and here)...but it is definitely NOT classic...begging the question, why are some things good changes and implemented and others bad changes and not?