Quote:
Originally Posted by Messianic
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We may be referring to different areas? Didn't know the ones in Rathe Mts stayed blue that long. They start to green at 29 or so, but you can still usually find all blues if you have the area to yourself and figure out the spawns well enough to avoid the greens (just anecdotal, but the higher levels ones tend to spawn in the same places).
Untwinked with horrible gear (staff of the wheel + stein + advisor robe was pretty much it), giant skels were pretty effective for me up to 34. Most of them greened out by then and there were way better opportunities after.
34-40 was a weird time for me because it was pre-kunark, but I did 38-42 on NK guards. At 34 the spires in SK still work, but the gnolls start to green at 35 and significantly green out thereafter. My bet is the pirates in FV (i'm currnently doing them on my 35 ranger) will be decent prey at least for a few levels after.
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the giant skeletons next to lake rathe zone in? only ones I know of, they were lb/db to my war post 35 they do seem to con lower on my 36 wiz. im not sure, I know I did 35 and 40 hell on my war in that spot though.
Sk spires are pretty good, ill have to try that again if I can find it uncamped enough to quad