Cleric – Lvl 1 Minor healing, Lvl 5 Light Healing, Lvl 14 Healing, Lvl 24 Greater Healing, Lvl 34 Superior Healing & Word of Health (AE 100hp heal), Level 39 Complete Healing
Druid – Lvl 1 Minor Healing, Lvl 9 Light Healing, Level 19 Healing, Level 29 Greater Healing, Level 34 Regeneration, Level 44 Chloroplast, Level 53 Superior Healing
Shaman – Lvl 1 Inner Fire, Lvl 9 Light Healing, Level 19 Healing, Level 24 Regeneration & Cannibalize, Level 29 Greater Healing, Level 39 Chloroplast, Level 52 Regrowth, Level 53 Superior Healing
Ranger – Level 9 Minor Healing, Level 22 Light Healing, Level 39 Healing, Level 55 Chloroplast, Level 57 Greater Healing,
Paladin – Level 9 Minor Healing, Level 15 Light Healing, Level 30 Healing, Level 39 Greater Healing, Level 45ish Deepwater Helmet, Level 57 Superior Healing
Bard – Level 6 Hymm of Restoration, Level 47 Niv's Melody of Preservation, Level 55 Cantata of Replenishment
Cleric's are better raw healers than the other priests, but bring less utility to the group than a shaman or druid. Overlapping heals for priests are 1-5, 9-14, and 29-34.
Paladins overlap with second tier healers for 15-19, 39-53. Rangers overlap with Paladins 9-15.
Bards are the only class with passive regeneration before level 24. Mana free of course.
It will come down to your group composition. Holy Trinity of Tank, Healer, Enchanter you'll be better off in the long run with a cleric. Shamans will have mana back through cannibalize and are superior for healing 29-39, or as early as 24 if your group doesn't take much damage. Not to mention their slows, SoW, haste, & other buffs. If you are okay making a group without a tank and still want some heals go for a shaman.
If you plan on raiding look at the guild forum recruiting section and you can make a group based around that. (Hint Clerics, Wizards, Rogues, Bards, Magicians)
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