Quote:
Originally Posted by radda
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you had me untill this..
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Thanks for your informative and astute retort.
Bard epic: Proc is a nice buff, 10% more haste that best haste song. Singing modifier: worthless. You... pump more mana with the level 32 song during downtime. Wow. If you want to provide the best stat buffs you switch instruments while meleeing anyways (which have a much better modifier), because bard melee is complete shit.
Druid epic: It's a dot, too bad druids don't have dots and need their epic to provide one.
Enchanter epic: Nice haste buff, too bad enchanters don't have haste spells i guess.
Magician epic: The epic pet is the only pet mages have, so they obviously have to get it.
Necromancer epic: A dot that snares (or a snare that dots, depending on your perspective). This is madness, as necromancers don't have any spells that even remotely look like a snare or a dot.
Monk epic: You need that haste clicky because when you're grouped, enchanters and shamans don't cast their haste spells on you.
Ranger: This one is actually good. 50% slow proc on earthcaller and best weapons available.
Shaman epic: As shamans don't have dots, they need their epic, of course.
Wizard epic: Wizards don't get self-rune spells, wiz epic clearly needed.
Warrior epic: Since the warrior epic is the only weapon in the game with an agro proc, they clearly need it.
Paladin epic: Damage and short stun proc. Paladins need their epic because they don't have stun spells that can do damage.
SK epic: A proc dot that drains hp per tick. I don't even.
So this leaves us with:
Rogue epic: Best main-hand in the game. Pure damage class, focused on doing damage, with a side of damage and a glass of damage? For 30-35k, i'll go with yes, unless there's 15/25 piercing weapons i'm not aware of in the game right now?
Cleric epic: From a grouping perspective, you don't need your epic. From a raiding perspective, you can't live without it.
Conclusion: I'm right.