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Old 10-02-2010, 12:31 AM
Taminy Taminy is offline
Sarnak


Join Date: Nov 2009
Posts: 249
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I'm not sure if the OP is serious. Eh. Whatever.

I played a warrior on live for 5 years (1999-2004) and play one here. I will try to consolidate all the info in the thread and add a few of my own thoughts/experiences.

Taunt: Other posters were correct here. A successful taunt puts you on top of the hate list. If you're already at the top of the hate list it is pointless. You can test this by letting someone get aggro, then neither of you do anything else to it. Press taunt repeatedly. At one point (when taunt succeeds) the mob will turn to face you. Also, taunt does not work on whites, yellows, or reds. Ever. On live it would work on whites but not yellows and reds. Eventually they changed it so that taunt would work on yellows as well (late kunark? I can't remember).

Kick/bash/slam/etc: Doesn't really add any more aggro than regular melee attacks. Maybe a little but I sure can't tell. It certainly doesn't hurt to save them until after a successful taunt.

Procs: Procs that debuff, stun, or cause outright hate (enraging blow and warrior epic proc) make mobs mad. Procs that DoT or DD cause some hate, but not as much.

More regarding procs: Procs are great but they're not the be all, end all. How procs really suck is that sometimes you get lucky with a lot of procs and sometimes you get none. If I couldn't use yaks, I would certainly rather use bloodfire and spined dragon claws instead of obsidian shards. Sure every once in awhile I would get a lot of procs and hold aggro with the shards, but if I didn't get any procs things would suck horribly. Both for dps and aggro. The bloodfire and claws would at least be relatively consistent aggro and be good deeps [You must be logged in to view images. Log in or Register.] there is a certain break even point where a superior damage/delay non procing weapon overtakes a procing one.

Fast vs slow weapons and 2h vs dual wield: fast weapons hold aggro better than slow weapons. Part of this is due to potential damage (damage bonus, potential to quad hit with 1handers, etc) - it seems that potential damage plays a bigger role than actual damage. Yes exe axe hits hard, but in that same time you get 2 hits with it, you could potentially get 8 hits with yaks.

Oh and exe axe also sucked when I was leveling up here if grouped with a shaman or enchanter because the haste proc would overwrite haste buffs. If not grouped with a haster sometimes it was good.