Quote:
Originally Posted by DetroitVelvetSmooth
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Chance to break is supposed to be upped proportionally to damage inflicted during the tick. However here it is limited to melee and initial nuke damage. This is wrong. That's why there is such an emphasis on snaring rootrotted mobs in the early 2000 data we have. If you think that the solo classes here operate under the same rules as back in 2000 you are just being willfully ignorant.
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Melee doesn't break roots here, and you couldn't snare rooted mobs in early 2000.