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Originally Posted by Tasslehofp99
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Was great for zones like west wastes when you got adds you couldn't handle.
I know for a fact that cobalt scar wasn't big enough to do it in as well. Spent a lot of time hunting there and even if you snared a mob at skyshrine end and ran with sow to SG you couldn't get enough distance for the mob to drop. Kind of a minor mechanic though, suprised the OP really thinks it's implementation would affect much.
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The evidence I provided suggested there were different lazy aggro ranges depending on zone. One poster suggested that lazy aggro range was about visual range in LOIO. Another suggested it was about visual range in WW. Another stated it was "a couple of dozen feet out of casting range" in Chardok. Given that npc's didn't have max casting ranges
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June 12, 2002
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** NPC Spell Caster Changes **
- NPCs are now bound by spell casting distance rules, meaning that an
NPC's spell will no longer connect from halfway across the zone
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then that would mean "a couple of dozen feet out of (PC) casting range".
So I do believe that it would make a significant difference to being able to train almost the whole of Chardok into your AoE if it was changed to be classic lazy aggro.