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Old 07-03-2014, 01:00 PM
zanderklocke zanderklocke is offline
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Join Date: Aug 2012
Location: Minneapolis
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Quote:
Originally Posted by fishingme [You must be logged in to view images. Log in or Register.]
Pretty easy to prove actually, one is that mobs wouldn't chase you after a certain distance past their spawn point.
Post in bugs forum and compile the evidence from this thread.

Quote:
Originally Posted by fishingme [You must be logged in to view images. Log in or Register.]
Two, there used to be groups in chardok.
This can still happen and people can petition the GMs if the AoE groups will not let people group there. No one is really trying this. Who cares if the AoE players get upset? Everyone has to abide by the Play Nice Policy.

Quote:
Originally Posted by fishingme [You must be logged in to view images. Log in or Register.]
three, IIRC servers were hosted on at max a t1 connection while all of us were limited to dial up or DSL which maxxes at 70kb/s and like a 600 MHz CPU with 512mb ram and a 8-32mb videocard.
I don't even know how to tackle this one. This is more of a matter of debate of whether or not we should force technology restrictions to emulate technology of 15 years ago. Some individuals connected on 56k, others DL, and some on cable modem. I had cable modem during Kunark. I don't know enough about internet connections to understand if a T1 server could allow for AoE of a ton of mobs, so this I can't answer on.
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