Quote:
Originally Posted by Dany
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If you like to take the easy path, that's the way to do it. Let others learn and feel EQ and it's inhabitants. How can you gauge the strenght of something with a big ass raid force? Unlike you, I prefer playing and learning that way. Again, I guess I'm a little more hardcore or sado than you. Many want to experience the game.
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And we come full circle! Follow me here:
1 Guilds prefer to solo raid mobs, of course.
2 Multiple guilds on one target means that failure to kill on first engagement means losing the target.
3 To ensure that wont happen, guilds grudgingly form alliances to have overwhelming force.
4 Players don't find this very fun.
5 A rotation is established so that raid targets are more accessable and enjoyable for everyone.
6 Castoff guild decides to try and fuck everything up.
7 Guy who can't spell his own name gets in a futile argument, loses horribly.