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Old 09-30-2010, 09:45 PM
Dantes Dantes is offline
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Originally Posted by snwbrdr642 [You must be logged in to view images. Log in or Register.]
So you are somewhat correct but also somewhat mistaken. I think you do understand the mechanics of taunt yet maybe you don't fully understand the mechanics of agro. At least how agro worked on live, I'm not sure if it is exactly the same on p1999.

Even when you restate what you mean a little more clearly, you are making a fundamental error.

So first of all think of the mobs hate or agro as a list. Now say the tank is the first to engage the mob, he is placed at the top of the list. As other group members cast spells they are added to the list based on many factors. Taunt puts you at the top of the list, so yes, with this level of understanding you are right on. But, there's another factor that determines the mob's agro more than simply who is on top. There's a certain threshold of hate that you have to pass to steal agro away from someone. So back to our scenario with the tank at the top of the list, if a rogue starts building hate faster than the warrior he will start moving up the list and eventually be at the top himself. However, he will not steal hate away from the warrior just because he is +1 point of hate above the warrior. I don't know what the actual figure is but for this example lets say its like +10 hate. So if the rogue is at the top of the list and +9 hate above the warrior, the warrior will still have agro. If the warrior hits taunt at this time he will keep agro and get +9 points of hate added to his total and will be back on the top of the list. So by using taunt all the time you ARE actually adding to your hate because just because you are holding threat doesn't mean you are at the top of the list. Also, I'm fairly sure the threshold for pulling agro if you are out of mele range is even higher.

I also found a source because I know some fucker is going to say I'm talking out of my ass:
http://www.thesteelwarrior.org/forum...ad.php?t=12046

This isn't the original thread I read on ZAM back in the day but it seems to be more accurate than that that thread was anyways.
You aren't making a whole lot of sense here. We have no way of knowing how much hate other DPS are generating. So we can either SAVE our taunt for when the mob actually DOES change aggro to somebody else.... When it's a sure thing. OR we can just repeatedly mash taunt and hope that somehow it's benefiting us.

I'd rather have it primed and ready to go to snap aggro back as soon as the mob turns. That stops people from getting dead. If I'm waiting on taunt to refresh because I think some rogue might be generating more hate than me... it would really suck to see an enchanter drop while I'm waiting for that button to light up again, would you agree?

When you need taunt, you need it immediately.
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57th Level Champion of Rallos Zek

"Life's short and hard like a body building elf."