Quote:
Originally Posted by Leeyuuduu
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I brought a group there a few months ago. The ZEM isn't bad, and you essentially have the entire zone to your group. There are two things that make Kerra Isle a bit of a challenge though:
1. Every single mob has sow (the shammies path and buff everyone)
2. In most areas the mobs are packed tight
1+2 means if you don't have a fast-reacting luller/chanter + snares you are in for some hurt. It is not an autoattack -> alt-tab friendly zone. But it's a fun challenge nonetheless.
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Ah. So bards can't come running in and disrupt the whole zone. You would think that fact alone would drive more people to this place.