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Old 07-01-2014, 06:31 PM
Ikonoclastia Ikonoclastia is offline
Sarnak

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These were all posted prior to the release of Velious in mid 2000:

Quote:
What happens is, probably, that you have three different radii on the monsters. You have the aggro radius, you have the "continue to follow to smash" radius and the "help help I am getting hurt" radius.

The last one of these seems to be too big...

Now lets say that the tank goes and pulls a few mobs. Those within aggro radius starts to follow him. Some other mobs were inside the "help help getting hurt" radius, and gets the puller on their hate list. Later, while fighting, or after fight, you heal the puller. This puts YOU on the hate list, and since the puller hasn't done any damage to it, you go to the top. This is why when such a mob gets near camp, it goes straight for the healer (or the bard).

As for the autoaggroing, I'm not quite sure how it works, but it might be that the spawning critter is within range of another that is aggro on you, but out of "follow and smash" radius, which would make the spawning critter go straight for you.
http://www.eqclerics.org/forums/showthread.php?t=9847


Quote:
Monsters in Kunark will also "give up" on trying to catch someone pretty easily, which can lead to problems.

Your puller, with SoW, goes out into the zone, tags a monster, and heads back to your camp. He outpaces the monster a little too much, though, and the monster heads back to his spawn point. No biggie - he pulls something else instead. Remember, though - he's *still* on that monster's aggro list! From that point on, every time you heal or buff the puller, you're putting *yourself* higher on that monster's aggro list - and since the monster has been "activated", so to speak, he's yelling for help around him, even though he's not fighting you.
http://www.eqclerics.org/forums/showthread.php?t=168

If you have a think about that, the radius cannot have been 'half of a zone' given that at one stage the cry for help radius was greater than the 'continue to follow and smash ' radius. If that had been the case, then you would have had half a zone of monsters attacking you each time you engaged one mob.

It was very likely as stated, not far out of casting range.