Quote:
Originally Posted by dallammarr
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Wasn't really a rant, just a question of why the hell do the devs and atleast half the people on these boards squash some outlandish ideas others have had, nerf items, etc with the response of "it's not classic" or "because that's how it was in classic" yet go on to facilitate non-classic things. Pick a side, either be classic, or not. Hell the reverted they NPC bards back to being broken as they never worked (utilized their songs) on live classic.
As quoted on home page:
"Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward. Project 1999 is a free to play Emulated Everquest Server giving Players the opportunity to experience Classic EQ Once again, starting with the original 3 continents and a max level of 50, with the look and feel of the old interface and several modifications making game mechanics similar to how the game used to be."
Either stick to that or:
"Come expirience a classic EQ like game but with our own changes we decided to throw in because we thought it made more sence then what Verant did originally and/or didn't give a shit enough to fix 10 years ago."
TL;DR: Classic OR Custom, pick one I am really fine with either, great job either way.
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This has been beaten to death by every person who thought they were saying something profound by pointing out slight discrepancies in the game...
Being "the same as classic" is virtually impossible, particularly including the dimension of time - also, this isn't a pure "classic" server, it's a classic progression server. Because judgment calls have to be made where the original source isn't available, or allowing "classic" rules to persist would create an exploit, or whatever; any attempt at a Classic server eventually becomes a classic/custom hybrid of some kind.
I'm sorry it bugs you that certain aspects of classic were chosen to be excluded - but that doesn't diminish in any way the extent to which the classic progression has been accurately implemented, nor does it mean the devs/etc are somehow duplicitous for making exceptions. Just because *some* classic exceptions are made doesn't mean the server must therefore be 100% custom.
Why even complain? Why the proverbial "YOU MISSED A SPOT" just because the implementation of a "classic progression" server isn't absolutely flawless? As i've said before, it's like those fanboys who complain to George Lucas or Peter Jackson about scientific errors in the lore/storyline. If it's consequential, put it in the bugs section of the forums. If not, and if you can't take the game for what it is and understand the practical difficulties of the endeavor, save the time of those actually working to build this server by complaining about those problems among those who actually care that the server only managed to be 96% classic.