The PvP system in this game has it's own XP bar, filled by killing players obviously, but every bubble of XP you fill (10% of a level), you gain 1 RA point, which is the equivalent of EQ AAs basically. There are lots of different AAs; some are unique to certain classes, others can only be obtained at certain PvE levels, and then there are those which have pre-requirements of having other RAs (the new RA system did away with things like this, but from what I've read about the revamp - the old RA system is making a comeback.)
Some people will tell you that a certain class has to have this and that RAs just to be able to PvP, but that's mostly BS, it all comes down to your personal play style combined with prioritizing certain RAs over others. I tend to invest points into something which helps me not only PvP better, but PvE better too, like if you're a caster. a healer, or even a hybrid class that uses mana, then passive mana regen is a must imo, think of it like Flowing Thought or that other AA whose name I've forgotten.
There are 5 levels of passive abilities, every level costs more points than the one before it, and even if you were to obtain as many RA points as the game allows, you'll never be able to have ALL the abilities. That's one of the major differences between EQ and DAoC, in EQ you can max out all your skills and AAs over time, but in DAoC it all comes down to choices; choosing which skills you'll have from leveling and which skills you'll have from RvR.
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