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Old 06-27-2014, 08:32 PM
Scrooge Scrooge is offline
Planar Protector


Join Date: Nov 2009
Posts: 1,246
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Quote:
Originally Posted by Cookiefist [You must be logged in to view images. Log in or Register.]
I remember when DAOC came out during EQ generation. Lots of my guild mates quit so we had to recruit more members to raid. A month later most of them came back lol.

Anywho, How does the PVE aspect suck and the PVP shines? Usually its the other way around...
Unlike EQ, DAoC was made around the aspect of 'Realm vs Realm' PvP, so those people trying the game for the first time and coming from EQ, will find the PvE to be much simpler. I wouldn't say that DAoC PvE sucks, it's just different in it's own way.

There are 3 different Weapon damage types, like Slash, Crush, and Thrust. Certain types of mobs (pve) may be either weak or strong to a certain damage type, you can see it like 'You hit a skeleton for 8 (-5) damage," which would mean there's a penalty for using such a weapon against such a mob type. Most of the time it's just simple logic, using a hammer to crush a skeleton's bones.

This is also true for PvP, certain Armor is weak/strong against certain Weapon damage. It may seem complex at first, but it's quite easy once you learn the works. This kind of knowledge can have quite an impact on what types of weapons to use in what kind of situation, be it PvE or PvP.

The RvR (pvp) can only be done in RvR enabled zones, such as the frontiers, Darkness Falls (dungeon), as well as the 3 frontier dungeons, 1 per each realm's frontier.

The RvR system however is quite complex; every realm has it's own frontier, and each frontier is made up of 4 zones. Though unlike in EQ, there are no zone lines in the open world, you only have to "zone in" to dungeons, or if you're teleporting to an outpost located in the enemy frontier. Each realm also has it's own keeps, which can be taken over by the enemy and claimed for their guild, the guild's banners will be shown all over said keep. There's actual siege warfare in this game, where you can 'craft' siege rams to break the doors, catapults, ballistas, etc.

There are 7 keeps per frontier, as well as 2 Relic keeps - which house 1 Relic each per realm, 1 Strength Relic and 1 Magic Relic, when every realm owns both their relics, there's a neutral balance. If you take 1 enemy Strengh Relic, your entire realm's melee damage will go up 5%, and 10% if you take both.

Also, whichever realm owns the most keeps, will open up access to the PvP Dungeon called 'Darkness Falls,' it's a very large dungeon, and a very popular place to XP/RvR in.

When we'll be leveling up, there are these RvR zones separate from the open realm, the battlegrounds (BGs.) Each BG has a level range, like L20-L30 for instance, and a keep in the middle of the zone. Whichever realm owns that keep, will grant a realm-wide 25% XP bonus for that level range. Certain zones also have their own passive XP bonuses, and the keeps taken in the frontier grant some bonuses as well, all those XP bonuses stack.

So if Darkness Falls has a 25% XP bonus, and we own the BG keep for our level range, we'll have a 50% XP bonus just like that. That's why I don't consider Uthgard XP to be that difficult like some people say, there are always ways to make the experience go faster if that's what you want, although I personally prefer to XP in various zones, and the BGs, to keep things interesting.
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I've been retired from P99-EQ & Uthgard-DAOC for quite a long while now, but if you ever seek advice with either one, don't hesitate to ask.
DAOC: Uthgard Revamp v2.0 (P99 thread for Hibernia)
Uthgard v2.0 Getting Started
DAOC Class Descriptions by Crith (for all 3 realms, with some comparisons to EQ classes)
DAOC: Uthgard Revamp (old thread with some useful info)
"Sometimes a Majority means, that most fools are on the same side"
Last edited by Scrooge; 06-28-2014 at 12:45 PM..