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Old 06-24-2014, 11:11 PM
Ikonoclastia Ikonoclastia is offline
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Join Date: Jan 2012
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Quote:
Originally Posted by psway [You must be logged in to view images. Log in or Register.]
The classic argument is, while noble, is flawed. There is precedent for things being changed in terms of balance. See http://wiki.project1999.com/Ivandyr%27s_Hoop intentionally not classic, and im cool with that.Things being changed in for playability or yadda yadda.

I was hoping they would nerf soulfire. As in some other thread we know there is now potentially a lot more soul fires than existed in classic. Thats what I dont understand about trying to adhere to a timeline specifically the timeline and UI...

But in the end its their call, no logic needed, still beats progression servers hands down!
I think nerfing soulfires is something that should be looked into. Makes a lot of sense to stick with the real life timeline for nerfs of items. It was nerfed after 2 years should probably be nerfed after 2 years here too.

Same for CoS and other OP items imo.

While this change is not that big, it makes it more classic, as does the removal of non-pally soulfires and the tons of CoS and other items that far outnumber the number that dropped on live.

Classic feel > exact classic mechanics.

Someone will probably say some of the times that dropped in live when expansions came out would then not drop (like unnerfed CoS) but then many of the servers that were put up were put up after the nerfs so they never had unnerfed items anyway making that classic.
Last edited by Ikonoclastia; 06-24-2014 at 11:14 PM..