Quote:
Originally Posted by PhilMcKracken
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The consensus I got from this thread is that TMO- We will put up with just about anyone if that means more loot for us. We consider players a "decent" person or "tolerable" if they are putting in tracking hours and we need the live bodies. I didn't know sitting on your ass all day, jav-spamming makes personality. Definitely a new concept for me.
Not to mention what is more important? Keeping a close group of friends and not 100 random people OR absorbing the competition which you talked shit about for months to secure your place in the top and lose touch with the tight core to acquire more pixels for the guild.
Here's the problem, one promotes friendship and integrity. The other promotes being a vast dickhead to get the items you need, being guilded with people that have trained you in the past, leap-frogged and done whatever in the name of competition.
I am all for competition, but I like having a smaller core, close group of friends who are really decent human beings in game and out. Competition isn't inviting 200 members to make sure you have atleast 50 members online at every respawn.
It's like every big bank corporation in the world. They absorb other banks to keep themselves afloat, print more money when they are low, and shit on the rest of the community to make themselves a little bit richer. It is even worse when you have a guild that was so hungry for loot while being in FE, the second they get into the top position, it makes them feel like AoW laying the smack down on TMO.
BTW the print more money thing is just an example of cut-throat tactics. I'm not saying old TMO was not cut-throat, every guild is, but the difference is the original TMO core had worked their way from being a lower class guild to the top position with the same leadership.
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Nah, totally off base. Not even close.
FE wasn't loot hungry, the guild always promoted "friendship and integrity" or whatever. We were tight. That's how we made the move to TMO together. Know how many people we lost to IB when we went to TMO? 2 people. One who was MIA and basically in IB on his other toons the whole time anyway. So we lost one person when we made the move pretty much. I think that speaks volumes about how much of a healthy environment FE had. Not to mention surviving that last summer, while basically killing 1 out of 10 spawns, and still showing up to every batphone. That's not hunger for loot, that's loyalty to your guild.
And TMO isn't a bunch of loot hungry robots that hate eachother. Right now I'm in vent with 20 other tmo bullshitting while we all do our own stuff. It's the same social environment as other guilds, probably more than most. Our tracking channel regularly has 25+ people in it. 80% of them aren't tracking, they're hanging out keeping those who are tracking entertained.
You are probably basing your assumptions on what you hear. Maybe we're guilty of hogging all the mobs, or maybe one of our members trained a friend of yours or something. But one thing we're not guilty of is being antisocial and accepting assholes just to field numbers. It's just not the case.