Quote:
Originally Posted by Lazortag
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Lower Guk is the scariest shit, only because you can start massive trains by doing the following things:
(a) moving into a wall slightly
(b) pulling certain mobs
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I never had this problem, at all - Lguk's pathing was leaps and bounds ahead of MM, Unrest, Kedge, or Sol B. Which camp are you referring to?
Quote:
Originally Posted by Lazortag
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edit: also, what the fuck is with that room of skeletons? Whose idea was it to put them so close that they couldn't be pulled except by pulling ten at once?
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Those skeletons are a non-issue, since you could run by them without them aggroing
[You must be logged in to view images. Log in or Register.] Yeah, they are kinda weird, but I never found them to be a problem.