Thread should be more like
Some spells land way too easily on players for their given resist values, while others are way too easily resisted
IE:
frost nukes from shamans (tested in seb with 40-200+ cold) <- way too hard to resist, about 0 should land if I have 130 cold
conflagaration wizard npcs in (tested in seb with 40-200+ fire) <- basically 70 fire was immunity in my testing, should be 120-130
Quote:
Originally Posted by Freakish
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We had a monk consistently getting charmed in fear with 280MR as well.
Can they even charm 60s?
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Mez/charm and other level restricted spells ignore their restrictions when cast on players. Getting charmed (outside of dragon charm, I'm not 100% sure on what resist rate it should be) with normal spells in the player available charm line with any magic resist over 100 should basically just not be possible. Then again don't take my word for it, feel free to test this with a lvl 60 character on live with these resist levels on the sirens out in front of SG.