Thread: Game Mechanics: Melee PvP on Project Red99
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  #9  
Old 06-13-2014, 12:44 PM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,465
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One thing is for sure. I will absolutely concede this after testing backstab jousting.


The range where you can hit a player is about 4-5x too long. It is absolutely way too big and trivializes jousting/chasing mechanics in pvp.


I'd be happy to demonstrate this for a dev with a rogue in game.


On live from classic even into Kunark, it has always been the case that rogue backstab checks 2 things and only 2 things when hitting another player:

1 - am I behind the target
2 - am I in range of the target




Potus's eyes only:
This does make pvping on casters easier because melee can reach you from too far away here, at least with special attacks (hi bash) and definitely backstab you way too easily.
Last edited by Nirgon; 06-13-2014 at 12:47 PM..
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