One thing is for sure. I will absolutely concede this after testing backstab jousting.
The range where you can hit a player is about 4-5x too long. It is absolutely way too big and trivializes jousting/chasing mechanics in pvp.
I'd be happy to demonstrate this for a dev with a rogue in game.
On live from classic even into Kunark, it has always been the case that rogue backstab checks 2 things and only 2 things when hitting another player:
1 - am I behind the target
2 - am I in range of the target
Potus's eyes only:
This does make pvping on casters easier because melee can reach you from too far away here, at least with special attacks (hi bash) and definitely backstab you way too easily.
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