Quote:
Originally Posted by hivemind
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Hardcore rules aren't for everyone, and definitely not for pussies.
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Thats just chewie-like, im so strong i can smoke cigarettes and not get cancer marlboro man bullshit.
Xp loss encourages zerging even more than EQ naturally does because its a numbers game with some skills mixed in. It drove away alot of casuals who werent able to learn to pvp because the learning curve becomes a 90 degrees affair, try to discover in EQ pvp what works and what doesnt, with 4 to 1 odds 90% of the times with hologank trains running about.
Item loss was the way to go, but because devs came in with a PVE mindset (this isnt COD, poop camp control mechanic through xp loss) they implemented some ill-thought measure that was worst and entrenched themselves on that position until it wasnt possible to ignore reality anymore.
We lost that 600 pop we had when server launched mainly because of this and population would have kept declining to single digit pop (which it did) if it hadnt been changed.