As someone who played a bard on live from launch until depths of darkhollow, the game absolutely took skill to play.
When you look at the bard class, you have an incredibly large toolkit, and you had to learn how to apply that toolkit to all the various situations you would encounter as a raid bard.
Hell, there was a raid boss in BoT Towers that i would use deftdance + song of highsun to split, when they were supposed to be aggro linked and fought together.
There were quite a few nights in PoFire when there were 2 guilds in zone fighting over the namers that spawned in the field. By your argument, it was a simple 50/50 coinflip as to which of us would end up with a named, right? Except somehow our pulling team used to consistently beat the other guilds pulling teams and end up with most of the raid mobs.
Maybe because i was a raid puller for 6+ years, but pulling most certainly took skill. Especially when racing against other guilds in the open world content.
There were a lot of things that I was able to do that other bards did not know how to do, because i spent years learning how to play the class. Isn't that the definition of skill?
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