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Old 06-10-2014, 06:17 AM
R Flair R Flair is offline
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Quote:
Originally Posted by hivemind [You must be logged in to view images. Log in or Register.]
Here are the three (6) reasons I think variance should be introduced.


1. More competitive server (top raid force will be required to invest more time/effort to continue getting as much loot as they currently do).
More time required yes. Players will have to devote ridiculous hours tracking and waiting. More competitive, absolutely not, due to the average players/guilds inability or unwillingness to devote said hours.

Quote:
Originally Posted by hivemind [You must be logged in to view images. Log in or Register.]
2. Raid targets will die with less average people present each time (since there won't be a globally known, static timer associated with any raid target any longer). This will make the pve encounters and whatever pvp contesting occurs for pve encounters more skill (and less zerg) based.
Due to technology in the 21st century, the batphone will summon the same people that raid on any other day at a moments notice.

Quote:
Originally Posted by hivemind [You must be logged in to view images. Log in or Register.]
3. PVP will be more spontaneous (ie less predictable) since 95% of lvl 60 pvp occurs around raid bosses. Since bosses will be spawning less predictably (ie more spontaneously), the PVP will be less forced/staged and occur both more continuously and more spontaneously.
Due to the randomness, the players tracking said mobs (see response 1) will have a sizable head start, thus the opportunity for pvp is diminished.

Quote:
Originally Posted by hivemind [You must be logged in to view images. Log in or Register.]
4. Guilds will be rewarded more for their ability to detect, mobilize, and quickly execute a boss as opposed to setting up raid times one week in advance for their entire guild to prepare and recruit for. More people will still translate into more power (don't worry Nihilum), but there will be less of a double/triple/quadruple incentive to stack players for pve and pvp strategy (since timers will not be predictable down to the second).
Completely illogical surmising as this only hurts the average player, further separating the power of uber guilds from normal guilds as neither the neckbeard nor the average player enjoys sitting around tracking.

Quote:
Originally Posted by hivemind [You must be logged in to view images. Log in or Register.]
5. A more competitive server will attract more players and more guilds, and take some power away from the "zerg everything" approach, allowing guilds to care about more than just pure size/numbers. Again, greater emphasis will be placed on a guild or group's ability to detect, mobilize, and quickly/cleanly execute as opposed to brute-forcing an encounter they have a timer of a week in advance.
The logic leading to the conclusion that any of the above will result in a more competitive server has been obliterated.

5 is not really a point but rather a self affirmation of flawed logic.

Quote:
Originally Posted by hivemind [You must be logged in to view images. Log in or Register.]
6. Implementation of variance will make Nihilum cry more than they do now just at the prospect of variance.
Aha, the real motive is unveiled.