Quote:
Originally Posted by Quiet
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Wrong, progression had 24 hour variance. It led to 0-24 hours of sitting on a single spawn point waiting for repop. Mobs were spread out so that every day had a different spawn. It was incredibly boring and favored a class of neckbeard that this server has never seen.
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This seems like sound logic. Progression was PVP flagged right? I think we can all agree the Player VS Player aspect adds to the dynamic of any guilds ability to track from zone in and space timers...
- Oppressor