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Old 06-05-2014, 05:33 PM
Invoke Invoke is offline
Kobold

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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Wizards definitely beat out Mages.
  • Wizard best nuke (SoS) did 2.7k unmodded.
  • Wizards got SCFM3 + Allegiant Familiar AAs which increased chance to critical blast 6% each - 12% total
  • Wizards got Harvest spell + Harvest of Druzzil + Allegiant Familiar to regain mana.
  • Wizards got EP Legs... clicky 2s aggro reduction, PERFECT to click inbetween every single cast to mana-free reduce aggro.
  • Wizards got a 20% or 25% mana reduction focus on their Ornate or Elemental Gloves for their biggest nuke (SoS)

  • Magiciains best nuke (Bolt) did 1.9k unmodded.
  • Magicians didn't get this line, only SCF3 / FoM3 (which Wizards also got in addition to the above line)
  • Magicians got nothing (except mod rods, which wizards could use in addition)
  • Magicians' equivalent legs summoned mod rods.
  • Magicians' equivalent gloves were a 20% or 25% mana reduction focus for their highest level nuke (1.6k, as compared to their highest dmg 1.9k)


The only thing they had going for them DPSwise above wizards was their pets. And they really weren't much to write home about :/. Even in a low DPS environment, where a raid ran a decent period of time, Wizards would outshine Magicians 9/10 times.

You didn't even mention Pet Canni. IIRC, by the end of PoP some Mages were pushing over 150 mana per tick regen while PCing. In long duration fights this would really push Mage DPS to crazy levels as you could chain nuke, suspend pet and CP, then unsuspend and chain nuke again.

I also dont agree about the PoP pet being nothing to write home about. They pretty much made the Epic pet obsolete. The PoP water pet would BS for somewhere around 300 not to mention if it landed crits. Also the PoP pet weapons that would proc a 150 DD.

Mages were beastly in PoP unless my memory is as poor as my grammar.