if you wanted warriors to resemble their class like on live in this era, you'd know kick stuns and mighty strike are complete horse shit.
they were .1 interrupts, the crippling/ critical blows had a smaller modifier (i.e. did less damage), and crippling blows weren't 100% stun rate.
you remember it that way, Gaanon, because it was that way.
The hit rate is very high/ interrupt rate on spells is high/ resisting is very hard.
i think Colgate noted that the reason Everquest PvP was skill based was because the fights were far more elongated than most games. I fought a paladin once for forty minutes once and eventually got the edge because his clarity wore off (my regen was enough to keep his damage minimal, which was also indicative of paladin DPS). That is not the case here.
50 on 50's didn't take 5 minutes - they took two hours.
But good luck championing those changes.
I mean enchanters, at the beginning of the server, complained that spells wouldn't land, but I'm still relegated to support as an enchanter. Once you recognize and accept that, the class becomes very fun. Pells, tash, buffs.
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