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Balance and game design : Why red got it right?
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05-31-2014, 06:01 PM
Iumuno
Kobold
Join Date: Oct 2013
Posts: 143
I much preferred the late luclin changes that made level 55+ mobs give a lot more xp than they used to. Additionnal xp from tougher content should be the incentive for grouping, not artificial bonuses.
Iumuno
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