If you want there to be multiple guilds, then people need to feel as though they can advance their characters in a meaningful way in one of the smaller guilds. Variance won't allow them to do so. Smaller guilds tend to be more casual, and I can't imagine 20 people sitting at Trakanon for twelve hours uncontested waiting for it to pop. Variance, if you knew how it works, will result in people just poopsocking the mobs whose windows are open for bonus dkp.
Where is this magical pvp coming from? You're going to kill some level 10 ranger hidden in a corner in seb or something? You gonna kill the level 1 ranger in VP behind 100 mobs who logs in for 30 seconds? Sounds like amazing pvp.
Sim Repops allow small guilds to thrive and snipe targets, progress their characters, and then cuts down on the desire of everyone to join one guild. Alliances form, tons of pvp, etc. It ain't rocket science and it's classic, what a shock. I kind of hope they do put variance in tho, so that five azrael can sit at talendor for twenty hours for a shot at a selo drum only to be steam rolled within ten minutes by 50 brave dukesmen logging on their talendor alts within moments of the bat phone.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle"
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